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    Home»Software»Activision Blizzard Competitors, Marketcap, Revenue, Net Worth 2026

    Activision Blizzard Competitors, Marketcap, Revenue, Net Worth 2026

    DariusBy DariusJune 30, 2021Updated:January 31, 2026No Comments6 Mins Read
    Activision Blizzard, Inc. logo
    Activision Blizzard, Inc. logo
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    • Founded: 1979 (Activision), merged with Blizzard in 2008
    • 2022 Revenue: $7.53 billion (last full year as public company)
    • Employees: Approximately 9,500 (prior to Microsoft acquisition)
    • Acquired by Microsoft: October 13, 2023 for $68.7 billion
    • Fortune 500 Rank: Joined in 2017 as third gaming company ever listed

    Activision Blizzard, Inc. operated as one of the largest video game holding companies in the world before its acquisition by Microsoft. Headquartered in Santa Monica, California, the company developed and published interactive entertainment for consoles, PCs, and mobile devices.

    The company owned three major divisions: Activision Publishing, Blizzard Entertainment, and King Digital Entertainment. Its game portfolio included some of the most successful franchises in gaming history. Call of Duty, World of Warcraft, Diablo, Overwatch, and Candy Crush generated billions in annual revenue across platforms worldwide.

    Activision Blizzard History

    1979
    Four former Atari programmers founded Activision as the first independent third-party console video game developer. The company released its breakout title Pitfall! in 1982.
    1991
    Allen Adham, Frank Pearce, and Mike Morhaime founded Silicon & Synapse. The company renamed itself Blizzard Entertainment in 1994 and released Warcraft: Orcs & Humans.
    1996
    Blizzard launched Battle.net, the first free online gaming service integrated directly into games, debuting alongside Diablo.
    2003
    Activision and Infinity Ward released Call of Duty, a World War II first-person shooter that launched one of the most profitable game franchises in history.
    2008
    Activision merged with Vivendi Games for $18.9 billion, creating Activision Blizzard. Vivendi held 52% ownership while Blizzard retained corporate autonomy.
    2013
    Activision Blizzard purchased 429 million shares from Vivendi for $5.83 billion, becoming an independent public company with majority public ownership.
    2016
    The company acquired King Digital Entertainment for $5.9 billion, gaining the Candy Crush franchise and expanding into mobile gaming.
    2023
    Microsoft completed its acquisition of Activision Blizzard for $68.7 billion on October 13, making it the largest video game acquisition in history.

    Activision Blizzard Co-founders

    David Crane
    Former Atari programmer who co-founded Activision in 1979. Created Pitfall!, one of the best-selling Atari 2600 games with over 4 million copies sold.
    Alan Miller
    Co-founded Activision after leaving Atari over creator recognition disputes. Helped establish the third-party game development model.
    Mike Morhaime
    Co-founded Silicon & Synapse (later Blizzard Entertainment) in 1991. Led Blizzard as president and CEO until 2018.
    Allen Adham
    Co-founded Blizzard Entertainment and served as president until 2004. Returned to Blizzard in 2016 to lead new game development.

    Activision Blizzard Competitors

    Activision Blizzard competed with major publishers across console, PC, and mobile gaming markets. The company faced competition from both traditional publishers and emerging free-to-play developers. Companies like Nintendo and Sony also competed in the broader gaming ecosystem.

    Company Headquarters Key Franchises
    Electronic Arts Redwood City, California FIFA, Madden NFL, Battlefield
    Take-Two Interactive New York, New York Grand Theft Auto, NBA 2K, Red Dead
    Ubisoft Montreuil, France Assassin’s Creed, Far Cry, Watch Dogs
    Epic Games Cary, North Carolina Fortnite, Unreal Engine
    Sony Interactive Entertainment San Mateo, California God of War, Spider-Man, The Last of Us
    Nintendo Kyoto, Japan Mario, Zelda, Pokemon
    Tencent Games Shenzhen, China Honor of Kings, PUBG Mobile
    NetEase Hangzhou, China Fantasy Westward Journey, Naraka
    Riot Games Los Angeles, California League of Legends, Valorant
    Zynga San Francisco, California Words With Friends, FarmVille

    Activision Blizzard Revenue

    Activision Blizzard generated $7.53 billion in revenue during 2022, its last full year as a public company. The company peaked at $8.8 billion in 2021 during the COVID-19 pandemic gaming surge.

    Digital sales dominated Activision Blizzard revenue, representing over 80% of total income. Call of Duty remained the top revenue driver for Activision, while World of Warcraft and Hearthstone led Blizzard’s contribution. King’s Candy Crush franchise delivered consistent mobile revenue.

    Activision Blizzard Annual Revenue (2014-2022) in Billions USD
    $4.4
    2014
    $4.7
    2015
    $6.6
    2016
    $7.0
    2017
    $7.5
    2018
    $6.5
    2019
    $8.1
    2020
    $8.8
    2021
    $7.5
    2022

    Activision Blizzard Acquisitions

    Activision Blizzard grew through strategic acquisitions that expanded its gaming portfolio and market reach. The company targeted studios with proven franchises and emerging mobile platforms.

    The 2008 merger between Activision and Vivendi Games created Activision Blizzard for approximately $18.9 billion. This deal combined Activision’s console strength with Blizzard Entertainment’s PC dominance. The merger gave Activision access to World of Warcraft, which had over 12 million subscribers at its peak. Vivendi held majority ownership until 2013 when Activision Blizzard repurchased 429 million shares for $5.83 billion to become independent.

    King Digital Entertainment represented Activision Blizzard’s largest standalone acquisition at $5.9 billion in February 2016. King brought Candy Crush Saga and 474 million monthly active users to the company’s portfolio. This purchase transformed Activision Blizzard into a mobile gaming powerhouse and created one of the largest gaming networks worldwide with over 500 million combined users.

    Activision Blizzard acquired Major League Gaming in January 2016 for $46 million to strengthen its esports position. The company also built internal studios through smaller acquisitions and established Activision Blizzard Studios in 2015 for film and television production. The company operated subsidiary studios including Infinity Ward, Treyarch, Sledgehammer Games, and Toys for Bob under its Activision Publishing division.

    Activision Blizzard Marketcap

    Activision Blizzard reached a market capitalization of approximately $73 billion before its acquisition by Microsoft. The company traded on NASDAQ under the ticker ATVI from 2008 until October 2023.

    Activision Blizzard Market Cap Trend (2014-2023) in Billions USD
    $18B
    2014
    $25B
    2015
    $27B
    2016
    $48B
    2017
    $36B
    2018
    $46B
    2019
    $71B
    2020
    $51B
    2021
    $60B
    2022
    $73B
    2023

    FAQs

    Who owns Activision Blizzard now?

    Microsoft owns Activision Blizzard after completing its $68.7 billion acquisition on October 13, 2023. The company operates under Microsoft Gaming alongside Xbox Game Studios.

    When was Activision Blizzard founded?

    Activision Blizzard formed in July 2008 through the merger of Activision, Inc. and Vivendi Games. Activision originally started in 1979 as the first independent video game developer.

    What games does Activision Blizzard own?

    Activision Blizzard owns Call of Duty, World of Warcraft, Diablo, Overwatch, StarCraft, Candy Crush, Crash Bandicoot, Spyro, and Hearthstone among other franchises.

    How much did Microsoft pay for Activision Blizzard?

    Microsoft paid $68.7 billion in an all-cash deal at $95 per share. The total transaction cost reached approximately $75.4 billion, making it the largest gaming acquisition ever.

    Where is Activision Blizzard headquartered?

    Activision Blizzard maintains its headquarters in Santa Monica, California. Blizzard Entertainment operates from Irvine, California while King is based in Stockholm, Sweden.

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    Darius
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    I've spent over a decade researching and documenting the stories behind the world's most influential companies. What started as a personal fascination with how businesses evolve from small startups to global giants turned into CompaniesHistory.com—a platform dedicated to making corporate history accessible to everyone.

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